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hi i really want to play this game but i have mac so i can't. i was wondering if you were planning to make it so that mac will be able to run this game as well one day.

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(be careful for this comment contains unstable emotions upon True Odds, may also contains a bit spoiler)

The thriller and sadistic nature of the game is expected, but man it still surprises me with the twisted and melancholy life behind those masks :'( 

There are some texts that skipped automatically. However, the coherence of characters design and traits, the BGM (which comes haunting for the thrilling scene and also ironic for some enlighting moments), and the game of cards is very entertaining so the little error doesn't bothering much ^^

Some questions, tho : is it still a demo? 'cause I recently played v0.1.2  and it still has "demo" written on the end of the game. But, it also give me hope of its continuation and it will be interesting to see many probabilities and variations to the endings if the player could choose which cards are ommited at the beginning...

Then, is there anyway to win from Sinek? I finally realize that encoutering her as the final opponent is basically a checkmate and the "ending slots at the homepage" only indicates the other three excecutions ._.

Overall, keep up the excellent work, hope for your further project ^^

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Hello, I am one of the developers for true odds! First of all, let me thank you for your awesome feedback, it pumped us all!! We are aiming to make this project a full one -yes, it's still a demo, we hope to make four playable rooms with different characters. It made us very happy to see you enjoying the game and playing it until the end. Looks like you got all the endings, and yeah, there isn't a win from Sinek. She's some sort of a final boss of this room, heheh.
May I ask if you have any suggestions for the next rooms? Or any ideas to make this room a better place, we are thinking of rewriting some parts, we would appreciate some more feedback. 

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Hello there, winaled! 

It's my pleasure if my comment could encourage the developer further (>w<)/

Reading that Sinek acts as the final boss and somehow means that encountering (even killing) the others at the end means the safest and true winning..... I don't know how to react to this wicked scenario :'D (well, at least she suffers at the other routes *devils laugh* )

As for any recommendations or suggestions... I have a few ideas actually. I don't know if the content in the list had been discovered by you, but oh well here I go with my simplest explanation...

1. The game played in The Room. I think it would be easier to consider the kind of game they would play then you can decide the system, but that's my preference; you can design the system first then continue to polish the character and choose the best game that suits the rule of the story/system. 

Anyhow, I assume that True Odds favors the gamble type of games or casino. I am no expert of those, but I suggest  Craps (as the gamble system, guessing the number of the dices and the place of bets, is rather simple), Poker (well, the betting is kinda predictable and there are many computer system to run it and predict the result, as long as the players isn't hundreds of people. I know the struggle in programming that into vn later :'D ), Roulette (the play is also rather simple like Craps; bet your numbers, let the misfortune decides :')) or even Russian Roulette! (not just with regular gun, but also using different kind of unpredictable weapon for every player's turn! ...just how evil can I be? :'D ).

Or, you could use the cards with the already set-up rules. But this once, use ALL the functions of the cards, or as I said in my first comment; this time the player could choose which cards are ommited at the beginning. That could give enough variations or combinations of outcomes to each characters fate...

Oh, or it could a racing bet in which the characters use their deceptions to make sure their bets win the race! 

Or, Truth or Dare bet or modified Werewolf cards game ; in which each players use their own tactics to accomply certain mission written on a card or dare by another, manipulate certain Truth from others to their advantages, or punish the one who is detected lying....

Then, it also an option to use children games; such as snake and ladder, monopolylabyrinth, or even Musical Chairs with killing intention for every song played o_o

I just suggested some of known games; about the bet, "how the normal rules of the games could be twisted into", the penalty, and the prize of course could be as sinister as the team of developers want to ;)

2. The Room system. It can be a "you lose/win once, you are out" or decided by the sums of collected state/points from the games. (a) It could be only one room but with different kind of games for each turns, and the games have their own rate of difficulty. (b) There are some Rooms which divided into three or more type of difficulty, with each their own games and opponents; like Room AAA for easy one, Room 666 for Absolutely Dying In Here, etc xD

3. The characters roles. Honestly I hope that the gender or personality (or at least the reason MC comes to join The Room) can be variated, but oh well my contemplations are => (a) you could use the same Ace of cards personification again in the same room, or they could be "The Boss" for their own separated room and their own favorite choice of game. (b) Or it can be entirely different characters with different quirks at all, inspired from other games or folktale or myth! (c) Other ideas. for every different rooms or different type of games, MC will meet with different pairs of opponents. (d) At the entrance or before Ismet appears, MC have a choice to build an alliance with another characters to help him/her in any kind of level or type of game or Room he/she joins, no matter they meet in the same room or not later. Of course, with certain "commitment" will be paid at the end of the bargain *devils laugh* (e) Ismet is one of the players *sudden collective gasps in The Room*  or at least the final boss, or at least appears on the screen, ha ha...


Last but not least, thank for the consideration after reading my mumbling lines of thought ^^;

Thank you, thank you a lot for writing this long long comment! You're such a sweetheart, *thanks again for the 2389th time*! I was discussing what you've written with the other devs, that's why it took me a long time to reply back, sorry for the wait!
As for the game played in The Room, we think it would be very confusing to tell the player about the new rules of a new game they're going to be playing. However, we've thought of implementing minigames, like a minigame card you can pair and play with the other players. That's why your recommendations are golden, Poker and roulette (especially Russian, we love devilish ideas apparently!) would be very nice to use in the game. Oh, and think that Sinek will return in a next room. But this time her leg is cut off like Picche's, and we make her play Musical Chairs. I seem to really like this idea, but I have to talk about this with the other devs hehe. (evil ideas are more than welcomed in this twisted game of old maid!)

As for the other characters, I don't like this MC we have in this game, and I really loved the idea of different MC's. Our MC is supposed to symbolize the joker, since they don't have any clear goals in life they can change it according to other characters, just like we did with Picche's brother. I would rewrite the script again and again and that wouldn't be a problem for me to implement different MC's, but as a studio we don't have a very strong work ethic, I doubt if my hype would continue until the end.  (in other words: they didn't let me write 2 different mc's because I tend to get lazy lol)

Getting Ismet as a final boss is a great idea! However, let me tell that we have great great plans for the final boss! I won't spoil a thing but know that it's good!

I will thank you again and again for writing these comments, giving us time to play our game and being super nice and caring. Have a good day!